![]() ![]() But beware – the beam uses power and you need to collect battery packs around the world to recharge. The beam can also be used on normal monsters that are found patrolling, targeting weak spots on their body. This can be used to open access to doorways, shining it on the monsters guarding it. ![]() ![]() As you progress you get a upgrade to that light, allowing you to shine a tight beam. You have a torch to begin with and you can use this to see of course, but the monsters will detect you more easily. Obviously you will need to move around the barriers to progress to where you need to go. ![]() There are monsters all around the map and the first thing to do is to crouch and hide behind barriers to stop them from spotting. Gameplay wise it’s all about stealth first of all. The game talks about this problematic from a very respectful point of view. One night, Sallys chased off the road and into a chasm by local. Its been weeks since Sallys younger cousin Emily disappeared without a trace, and as time passed, most people gave up on ever finding her. I think it’s good to have a family game that isn’t afraid to go dark in places, whilst collectibles are in place books you can pick up around the levels that add to the story. GYLT is an exploration journey with stealth and combat sequences, and puzzles, in a terrifying, twisted and dangerous world, with a strong narrative component that connects Sallys inner world with her real problem: bullying. GYLT is a single-player dark puzzle/adventure game with horror themes available exclusively on the Stadia gaming platform. There is some good writing on show here and the characters are very engaging. I like the story and – as mentioned – it kept me engaged from start to finish. Soon she is on an adventure to find Emily. Think ‘the upside down’ in Stranger Things and you might get an idea of what is going on. She then finds herself in an alternative version of Bethalwood, full of monsters and strange beings. We find out early on that she has a younger cousin, Emily, who has been missing for almost a month now. We start with her running away from some bullies this acts as a small tutorial. However, the team decided to acquire the. 2 Tequilla Works next project was Rime, a puzzle video game originally intended to be a PlayStation 4 -exclusive game. On 18 January 2012, Tequila Works announced their first project, Deadlight. Shape your fears… but be warned, fear the shapes.The story puts you in the shoes of a young teen called Sally who lives in the small mining town of Bethalwood. Tequila Works was founded in Madrid in 2009 by Raúl Rubio Munárriz and Luz Sancho Rodríguez. This captivating narrative adventure will push the boundaries of your courage and test the limits of your resolve as you venture forth into a haunting and ethereal realm unlike any other. Prepare to confront your deepest fears, immerse yourself in a realm where nightmares become tangible, and uncover the mystery that shrouds Emily’s disappearance in GYLT. Plagued by bullies and running for her life, Sally unwittingly stumbles into a twisted version of Bethelwood, a distorted reflection of her own fears and haunting memories. You play as Sally, who has to sneak around her gloomy town and the dark corridors of her school while evading monsters. However, her world is turned upside down when her beloved cousin Emily mysteriously vanishes without a trace. Gylt is a third-person survival horror game from Rime studio Tequila Works. Within this town, you assume the role of Sally, a young girl whose life has never been easy. At the heart of GYLT lies the fictional old mining town of Bethelwood, nestled within the eerie expanses of Maine. ![]()
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